MegaRandom
509146799Analyzed4v4 RM
·
6d ago on Sep 25, 2026·
19m 45s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 149,466 analysed team-game players on MegaRandom.
SimonGood
S
Feudal Age
9:58
vs 11:14
top 20%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
56
vs 28
top 7%
First military
10:37
vs 14:32
top 15%
▲
Fast Feudal Age at 9:58 — faster than 80% of analysed players on MegaRandom
▲
High eAPM (56) — top quarter of analysed players
▲
Early military at 10:37 (Spearman) — earlier than 85% of analysed players on MegaRandom
▼
Town centers idle 3:01 of the first 19:45 — keep villagers queued
< Lucho >
A
Feudal Age
9:17
vs 11:14
top 8%
Castle Age
16:48
vs 20:18
top 20%
Imperial Age
—
vs 37:21
btm 0%
eAPM
27
vs 28
btm 47%
First military
16:04
vs 14:32
btm 40%
▲
Fast Feudal Age at 9:17 — faster than 92% of analysed players on MegaRandom
▲
Fast Castle Age at 16:48 — faster than 80% of analysed players on MegaRandom
▲
Town centers almost never idle — 5s across the first 16:47
hirai
S
Feudal Age
9:50
vs 11:14
top 17%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
41
vs 28
top 23%
First military
7:59
vs 14:32
top 2%
▲
Fast Feudal Age at 9:50 — faster than 83% of analysed players on MegaRandom
▲
High eAPM (41) — top quarter of analysed players
▼
Loom after the Feudal click (11:43) — usually safest before it
▲
Early military at 7:59 (Militia) — earlier than 98% of analysed players on MegaRandom
▲
Town centers almost never idle — 5s across the first 19:45
945100118
B
Feudal Age
11:38
vs 11:14
btm 40%
Castle Age
15:37
vs 20:18
top 10%
Imperial Age
—
vs 37:21
btm 0%
eAPM
25
vs 28
btm 44%
First military
13:52
vs 14:32
top 46%
▲
Fast Castle Age at 15:37 — faster than 90% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 15s across the first 15:37
The Viper (Minus quick walls)
S
Feudal Age
9:09
vs 11:14
top 7%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
40
vs 28
top 25%
First military
10:28
vs 14:32
top 14%
▲
Fast Feudal Age at 9:09 — faster than 93% of analysed players on MegaRandom
▲
High eAPM (40) — top quarter of analysed players
▲
Early military at 10:28 (Scout Cavalry) — earlier than 86% of analysed players on MegaRandom
▼
Town centers idle 3:50 of the first 19:45 — keep villagers queued
Panzarx
B
Feudal Age
11:39
vs 11:14
btm 40%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
35
vs 28
top 33%
First military
11:50
vs 14:32
top 28%
▲
Town centers almost never idle — 2s across the first 19:45
Green Assassin
C
Feudal Age
11:24
vs 11:14
btm 46%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
24
vs 28
btm 41%
First military
11:58
vs 14:32
top 30%
Te0n
B
Feudal Age
11:14
vs 11:14
top 50%
Castle Age
17:22
vs 20:18
top 24%
Imperial Age
—
vs 37:21
btm 0%
eAPM
24
vs 28
btm 41%
▲
Fast Castle Age at 17:22 — faster than 76% of analysed players on MegaRandom
▲
Town centers almost never idle — 10s across the first 17:21