AoeStats
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MegaRandom

509146799Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 19m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1320
+11
🇯🇵 Japanese · Japan
1235
+15
🇪🇸 Malians · Spain
1232
+15
🇨🇳 Franks · China
1160
+18
🇩🇪 Vikings · Germany
1306
-20
🇩🇪 Ethiopians · Germany
1221
-15
1149
-12
🇰🇬 Saxons · Kyrgyzstan
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,101 9:58 — — ⚔ Archers into Skirms
41 812 9:50 — — ⚔ M@A into Archers
40 788 9:09 — — ⚔ Scout Rush
35 685 11:39 — — ⚔ Archers into Skirms
27 536 9:17 16:48 — ⛏ Fast Castle
25 498 11:38 15:37 — ⚔ FC into Scouts
24 465 11:24 — — ⚔ Archers into Skirms
24 468 11:14 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,740 3,030 200 100 8,070 8,109
3,665 3,121 785 0 7,571 7,929
3,725 2,223 250 1,300 7,498 8,287
3,510 3,144 370 0 7,024 7,749
3,670 2,265 340 650 6,925 7,934
2,385 2,848 1,000 10 6,243 6,748
2,955 2,360 50 0 5,365 7,305
2,475 1,810 555 125 4,965 5,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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