AoeStats
← Green Assassin

MegaRandom

508730341Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 1m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1213
+13
🇲🇽 Slavs · Mexico
1166
+15
🇬🇧 Varangians · United Kingdom
1124
+17
🇪🇸 Wei · Spain
1081
+19
🇩🇪 Persians · Germany
1176
-17
🇮🇳 Mongols · India
1148
-16
🇮🇹 Aztecs · Italy
1142
-16
🇰🇬 Saxons · Kyrgyzstan
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 72 — — —
40 68 — — —
37 63 — — —
25 43 — — —
21 36 — — —
16 27 — — —
14 23 — — —
9 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 75 0 0 275 44
250 0 0 0 250 200
0 225 0 0 225 10
200 0 0 0 200 110
150 50 0 0 200 40
100 50 0 0 150 20
0 0 0 0 0 100
0 0 0 0 0 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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