AoeStats
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African Clearing

510287657Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1509
+14
🇨🇳 Magyars · China
1369
+19
🇨🇳 Wu · China
1354
+20
🇭🇰 Huns · Hong Kong SAR China
1350
+20
🇨🇭 Varangians · Switzerland
1489
-20
🇨🇳 Japanese · China
1459
-19
🇦🇺 Danes · Australia
1423
-17
🇭🇰 Huns · Hong Kong SAR China
1417
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,661 13:02 18:10 — ⛏ Fast Castle
38 1,189 13:15 17:33 — ⛏ Fast Castle
37 1,174 13:02 16:40 — ⛏ Fast Castle
30 941 14:24 22:17 — ⚔ Scout Rush
26 833 14:14 18:58 — ⛏ Fast Castle
21 648 15:13 19:24 — ⚔ M@A FC into Scouts
21 649 12:02 18:01 — ⛏ Fast Castle
20 625 15:25 19:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,075 6,795 2,815 1,175 16,860 18,433
8,700 5,298 790 1,725 16,513 18,832
7,450 6,405 1,140 1,165 16,160 17,306
7,660 4,695 2,725 300 15,380 16,416
6,990 4,942 1,685 1,125 14,742 15,924
4,925 4,827 2,225 215 12,192 12,200
5,100 4,321 2,200 300 11,921 13,101
6,425 2,531 1,415 950 11,321 11,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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