AoeStats
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Nomad

510773354Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1191
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1157
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1098
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1132
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1129
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1125
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,020 14:41 28:52 40:42 ⛏ Fish Boom
42 1,915 13:55 21:42 41:54 ⛏ Fish Boom into Fire Galleys FC
42 1,913 14:23 19:35 45:39 ⛏ Fish Boom FC
41 1,872 13:30 24:07 40:00 ⚔ Fish Boom into Fire Galleys into Archers
34 1,581 16:33 21:27 — ⛏ Fish Boom FC
28 1,300 13:56 31:12 44:22 ⚔ Tower Rush
26 1,195 14:46 23:50 — ⛏ Fish Boom into Galleys FC
13 578 14:38 21:23 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,610 16,570 7,195 2,585 41,960 46,034
13,700 14,183 6,390 1,755 36,028 46,634
14,110 9,265 7,990 325 31,690 32,579
13,055 10,570 4,275 2,230 30,130 32,388
9,380 12,089 5,605 2,705 29,779 33,097
7,150 8,812 3,070 1,710 20,742 24,143
6,155 7,915 1,760 1,825 17,655 18,860
5,355 5,893 1,315 305 12,868 14,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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