AoeStats
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Arena

510632406Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1653
+13
🇫🇷 Britons · France
1567
+17
🇬🇧 Danes · United Kingdom
1520
+19
🇳🇱 Varangians · Netherlands
1408
+22
🇧🇷 Bohemians · Brazil
1681
-22
🇧🇷 Celts · Brazil
1640
-20
🇧🇷 Malay · Brazil
1539
-16
🇧🇷 Persians · Brazil
1449
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,216 11:23 14:04 29:42 ⚔ FC into Scouts
45 1,869 10:06 14:31 30:18 ⚔ FC into Scouts
38 1,578 10:23 14:05 25:52 ⛏ Fast Castle
32 1,348 11:14 14:55 33:11 ⛏ Fast Castle
31 1,271 12:11 15:58 27:21 ⛏ Fast Castle
30 1,247 10:33 14:32 28:01 ⛏ Fast Castle
25 1,047 10:43 14:47 30:29 ⚔ FC into Archers
25 1,024 9:59 14:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,470 13,195 35,275 1,260 113,200 118,950
33,860 14,105 16,730 2,250 66,945 70,395
23,930 19,320 11,005 2,220 56,475 59,120
18,135 19,075 9,985 890 48,085 53,660
21,930 16,225 6,945 2,250 47,350 58,024
15,265 15,725 7,190 2,010 40,190 42,273
16,120 10,440 5,920 980 33,460 47,109
4,025 3,625 385 990 9,025 9,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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