AoeStats
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Pilgrims

509847493Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1249
+15
🇦🇺 Celts · Australia
1191
+17
🇭🇰 Italians · Hong Kong SAR China
1183
+17
🇲🇽 Danes · Mexico
1119
+19
🇲🇽 Varangians · Mexico
1261
-19
🇲🇽 Danes · Mexico
1234
-18
🇺🇸 Persians · United States
1210
-17
🇲🇽 Italians · Mexico
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,041 13:23 16:57 — ⛏ Fish Boom FC
42 1,859 10:12 21:59 — ⛏ Fish Boom FC
37 1,629 11:34 21:21 37:18 ⛏ Fish Boom into Fire Galleys FC
32 1,425 9:22 21:09 30:09 ⛏ Fish Boom into Fire Galleys FC
29 1,305 12:16 19:43 — ⛏ Fish Boom into Galleys FC
28 1,269 13:04 24:20 — ⚔ Fish Boom into M@A
18 823 10:48 17:20 — ⛏ Fish Boom FC
18 816 10:45 18:35 40:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,690 17,530 9,525 3,990 55,735 67,993
15,775 14,540 7,140 1,925 39,380 56,832
14,010 11,780 2,160 3,300 31,250 33,454
10,725 13,533 2,710 3,015 29,983 31,144
6,120 14,205 8,080 1,025 29,430 31,085
4,700 10,025 2,965 2,205 19,895 20,254
8,360 6,790 1,840 1,150 18,140 17,698
2,970 6,357 1,435 1,960 12,722 13,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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