AoeStats
← daniloangst

MegaRandom

510531056Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 64m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1207
+15
🇩🇪 Danes · Germany
1206
+15
🇨🇭 Britons · Switzerland
1194
-15
🇨🇭 Franks · Switzerland
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,284 9:11 19:02 38:13 ⚔ Scout Rush
25 1,614 10:39 15:33 39:14
25 1,638 10:26 19:33 47:50 ⚔ M@A FC
14 913 10:11 19:41 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,105 19,905 13,325 1,505 67,840 74,003
30,195 18,820 15,345 2,985 67,345 88,558
19,925 19,741 12,205 1,805 53,676 60,596
15,010 15,695 7,180 1,500 39,385 52,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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