AoeStats
← Abu.Hansa

Baltic

511026010Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 19m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1259
+16
🇩🇪 Saxons · Germany
1253
+16
🇫🇷 Varangians · France
1286
-17
🇺🇸 Koreans · United States
1222
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 787 10:14 — — ⛏ Fish Boom into Fire Galleys FC
24 451 12:04 18:48 — ⛏ Fish Boom into Fire Galleys into Galleys FC
22 423 10:25 — — ⛏ Fish Boom into Fire Galleys FC
18 343 10:59 15:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,275 4,212 840 65 8,392 10,607
3,025 3,883 685 0 7,593 9,789
3,250 2,920 870 0 7,040 7,501
2,825 3,300 525 105 6,755 7,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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