AoeStats
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Arabia

509643681Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 52m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
920
+15
🇭🇰 Varangians · Hong Kong SAR China
858
+39
🇭🇰 Jurchens · Hong Kong SAR China
852
+18
🇳🇱 Saxons · Netherlands
920
-45
🇺🇸 Franks · United States
875
-16
🇸🇪 Persians · Sweden
874
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,766 9:50 14:49 44:15 ⛏ Fast Castle
28 1,467 12:08 15:57 39:39 ⛏ Fast Castle
20 1,060 9:21 25:17 — ⚔ Archer Rush
19 1,022 10:03 23:07 36:46 ⚔ Scout Rush
18 931 11:28 19:10 — ⛏ Fast Castle
12 639 10:40 23:08 —

Resources

Player Food Wood Gold Stone Spent Collected
22,410 13,150 13,480 2,650 51,690 61,133
23,465 12,933 10,115 3,800 50,313 67,349
14,800 17,650 1,640 3,070 37,160 38,714
9,120 17,481 10,355 200 37,156 39,240
5,560 3,786 770 160 10,276 11,592
4,110 4,010 880 0 9,000 12,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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