Arabia
505297570Analyzed2v2 RM
·
23d ago on Sep 8, 2026·
37m 57s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,394 analysed team-game players on Arabia.
retinderdeepsingh
D
Feudal Age
11:14
vs 10:18
btm 27%
Castle Age
24:30
vs 22:29
btm 26%
Imperial Age
—
vs 39:58
btm 0%
eAPM
21
vs 31
btm 25%
First military
15:42
vs 11:40
btm 24%
▼
Low eAPM (21) — busier hands win idle time back
Prince Of The Darkness
A
Feudal Age
11:40
vs 10:18
btm 20%
Castle Age
17:26
vs 22:29
top 9%
Imperial Age
35:54
vs 39:58
top 19%
eAPM
36
vs 31
top 41%
First military
18:35
vs 11:40
btm 15%
▼
Slow Feudal Age at 11:40 — slower than 80% of analysed players on Arabia
▲
Fast Castle Age at 17:26 — faster than 91% of analysed players on Arabia
▲
Fast Imperial Age at 35:54 — faster than 81% of analysed players on Arabia
▼
First military only at 18:35 (Knight) — later than 85% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 17:26
我是來種田的
B
Feudal Age
11:15
vs 10:18
btm 27%
Castle Age
16:16
vs 22:29
top 5%
Imperial Age
—
vs 39:58
btm 0%
eAPM
30
vs 31
btm 47%
First military
16:18
vs 11:40
btm 22%
▲
Fast Castle Age at 16:16 — faster than 95% of analysed players on Arabia
▼
Loom after the Feudal click (20:33) — usually safest before it
▲
Town centers almost never idle — 1s across the first 16:16
Disconnected
A
Feudal Age
10:46
vs 10:18
btm 38%
Castle Age
15:09
vs 22:29
top 2%
Imperial Age
—
vs 39:58
btm 0%
eAPM
49
vs 31
top 18%
First military
19:33
vs 11:40
btm 12%
▲
Fast Castle Age at 15:09 — faster than 98% of analysed players on Arabia
▲
High eAPM (49) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:33 (Fire Lancer) — later than 88% of analysed players on Arabia
▲
Town centers almost never idle — 5s across the first 15:09