AoeStats
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Arabia

505297570Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Franks · Jordan
972
+15
🇮🇳 Romans · India
948
+16
🇭🇰 Vietnamese · Hong Kong SAR China
964
-16
🇭🇰 Khmer · Hong Kong SAR China
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,878 10:46 15:09 — ⛏ Fast Castle
36 1,384 11:40 17:26 35:54 ⛏ Fast Castle
30 1,132 11:15 16:16 — ⛏ Fast Castle
21 786 11:14 24:30 —

Resources

Player Food Wood Gold Stone Spent Collected
11,595 9,869 5,845 850 28,159 28,681
12,065 10,808 4,060 950 27,883 30,581
8,135 7,727 3,125 850 19,837 20,170
7,025 8,675 3,460 300 19,460 20,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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