AoeStats
← Gen ALPHA RIZZLER 67

Arena

510143390Analyzed
4v4 RM · 24h ago on Sep 29, 2026· 45m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1421
+13
🇺🇸 Malians · United States
1370
+15
🇩🇪 Italians · Germany
1347
+16
🇹🇷 Varangians · Türkiye
1288
+19
🇮🇹 Ethiopians · Italy
1423
-19
🇮🇹 Mapuche · Italy
1381
-17
🇮🇳 Danes · India
1333
-15
🇩🇪 Varangians · Germany
1270
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,570 9:59 13:48 32:06 ⛏ Fast Castle
48 2,202 9:23 13:39 25:42 ⛏ Fast Castle
46 2,113 9:38 13:38 27:16 ⛏ Fast Castle
43 1,965 11:19 15:07 37:46 ⛏ Fast Castle
33 1,507 10:18 14:01 27:37 ⛏ Fast Castle
30 1,400 10:43 14:38 31:07 ⛏ Fast Castle
28 1,277 11:06 14:38 29:25 ⛏ Fast Castle
28 1,267 11:23 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,315 19,050 18,255 1,250 80,870 84,674
37,870 18,985 18,335 5,000 80,190 88,282
31,160 15,145 15,940 1,050 63,295 73,087
15,675 21,364 15,500 2,380 54,919 57,845
22,485 17,825 11,865 1,500 53,675 66,462
20,390 17,225 6,755 3,065 47,435 49,602
15,525 15,240 4,915 1,695 37,375 41,841
9,325 10,295 1,470 2,235 23,325 25,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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