AoeStats
← Gen ALPHA RIZZLER 67

Pilgrims

510136272Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1407
+14
🇧🇩 Huns · Bangladesh
1387
+15
🇷🇺 Malians · Russia
1354
+16
🇹🇷 Varangians · Türkiye
1268
+20
🇹🇼 Varangians · Taiwan
1457
-19
🇹🇼 Varangians · Taiwan
1440
-20
🇹🇼 Varangians · Taiwan
1354
-16
🇹🇼 Varangians · Taiwan
1197
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,201 9:18 22:08 37:12 ⚔ Fish Boom into Towers into Archers
46 2,211 11:16 14:52 29:17 ⛏ Fish Boom FC
39 1,883 10:22 20:17 41:18 ⛏ Fish Boom
35 1,686 10:06 13:59 39:36 ⛏ Fish Boom FC
33 1,614 11:00 17:34 42:15 ⛏ Fish Boom FC
33 1,606 12:01 16:27 44:59 ⛏ Fish Boom FC
32 1,563 10:29 27:07 45:16 ⚔ Fish Boom into Archers
15 740 11:49 16:24 37:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,880 22,148 15,670 2,645 59,343 67,138
26,570 14,515 13,420 3,850 58,355 65,423
15,720 22,365 9,645 2,850 50,580 56,839
12,970 16,871 11,360 2,250 43,451 47,569
19,825 9,945 8,045 4,200 42,015 53,721
13,535 16,142 9,020 1,200 39,897 48,053
12,785 16,670 7,875 300 37,630 41,790
13,150 16,770 4,090 1,410 35,420 41,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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