AoeStats
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Nomad

510370712Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 29m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1200
+15
🇺🇸 Japanese · United States
1146
+17
🇹🇼 Saxons · Taiwan
1094
+20
🇩🇪 Spanish · Germany
1184
-18
🇸🇪 Vietnamese · Sweden
1171
-17
🇷🇺 Slavs · Russia
1158
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,271 15:25 19:45 — ⛏ Fish Boom FC
41 1,213 14:03 19:59 — ⚔ Fish Boom FC into Archers
31 924 15:51 19:43 — ⛏ Fish Boom FC
28 824 13:44 21:28 — ⛏ Fish Boom FC
20 605 13:26 19:58 — ⛏ Fish Boom FC
19 569 15:18 23:30 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,595 7,555 3,540 200 21,890 21,730
8,610 7,846 3,320 300 20,076 20,396
7,220 7,211 1,595 1,020 17,046 19,004
5,010 5,333 1,460 2,075 13,878 14,182
6,285 5,145 370 950 12,750 14,058
5,275 5,754 1,265 300 12,594 12,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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