Arabia
509911489Analyzed2v2 RM
·
2d ago on Sep 28, 2026·
45m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,844 analysed team-game players on Arabia.
Carrillo
D
Feudal Age
13:14
vs 10:19
btm 6%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
12
vs 31
btm 6%
First military
20:36
vs 11:40
btm 10%
▼
Slow Feudal Age at 13:14 — slower than 94% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 20:36 (Skirmisher) — later than 90% of analysed players on Arabia
▼
Town centers idle 7:19 of the first 30:00 — keep villagers queued
roman.huber8888
C
Feudal Age
10:42
vs 10:19
btm 39%
Castle Age
24:17
vs 22:29
btm 29%
Imperial Age
44:22
vs 39:59
btm 22%
eAPM
27
vs 31
btm 41%
First military
11:44
vs 11:40
btm 49%
▼
Slow Imperial Age at 44:22 — slower than 78% of analysed players on Arabia
▼
Loom after the Feudal click (37:26) — usually safest before it
▼
Town centers idle 6:07 of the first 24:17 — keep villagers queued
Ccosmic
A
Feudal Age
10:00
vs 10:19
top 41%
Castle Age
20:29
vs 22:29
top 26%
Imperial Age
38:17
vs 39:59
top 36%
eAPM
49
vs 31
top 17%
First military
9:37
vs 11:40
top 11%
▲
Fast Castle Age at 20:29 — faster than 74% of analysed players on Arabia
▲
High eAPM (49) — top quarter of analysed players
▼
Loom after the Feudal click (16:08) — usually safest before it
▲
Early military at 9:37 (Militia) — earlier than 89% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:29
masanchezt
A
Feudal Age
9:47
vs 10:19
top 34%
Castle Age
15:00
vs 22:29
top 1%
Imperial Age
41:14
vs 39:59
btm 41%
eAPM
37
vs 31
top 38%
First military
21:52
vs 11:40
btm 7%
▲
Fast Castle Age at 15:00 — faster than 99% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 21:52 (Mangudai) — later than 93% of analysed players on Arabia
▲
Town centers almost never idle — 28s across the first 15:00