AoeStats
← Carrillo

Arabia

509911489Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 45m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
959
+14
🇨🇴 Mongols · Colombia
929
+16
🇪🇸 Italians · Spain
929
-15
🇨🇭 Ethiopians · Switzerland
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,200 10:00 20:29 38:17 ⚔ M@A into Archers
37 1,663 9:47 15:00 41:14 ⛏ Fast Castle
27 1,244 10:42 24:17 44:22 ⚔ Archer Rush
12 551 13:14 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,870 11,644 5,810 950 32,274 35,838
10,450 8,742 6,435 2,700 28,327 34,552
9,785 6,955 2,960 1,575 21,275 25,778
6,050 6,836 50 185 13,121 18,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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