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Nomad

509094548Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 26m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1104
+13
🇨🇳 Saxons · China
1100
+13
🇨🇳 Varangians · China
1071
+14
🇨🇳 Wu · China
1040
+15
🇪🇸 Wei · Spain
1092
-16
🇮🇱 Mongols · Israel
1024
-14
🇨🇳 Teutons · China
1000
-40
🇦🇷 Byzantines · Argentina
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 820 12:42 17:35 — ⛏ Fish Boom FC
30 804 16:42 21:44 — ⛏ Fish Boom FC
28 734 15:54 23:30 — ⛏ Fish Boom into Fire Galleys FC
20 521 13:59 18:30 — ⛏ Fast Castle
20 533 16:12 20:07 — ⛏ Fish Boom FC
15 400 13:28 24:34 — ⛏ Fast Castle
12 318 16:45 23:33 — ⛏ Fish Boom FC
6 163 15:28 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,965 7,580 2,035 200 16,780 17,760
5,980 4,525 1,950 510 12,965 12,555
4,500 5,859 1,250 290 11,899 12,046
4,925 4,450 950 1,050 11,375 11,267
3,845 3,610 675 1,500 9,630 10,066
4,650 4,035 200 400 9,285 10,158
3,625 3,238 295 850 8,008 9,420
1,580 2,875 50 105 4,610 5,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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