AoeStats
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Arena

511064121Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 38m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1254
+14
🇹🇼 Saxons · Taiwan
1193
+36
🇹🇼 Persians · Taiwan
1157
+35
🇩🇪 Khmer · Germany
1258
-18
🇩🇪 Saxons · Germany
1189
-16
🇩🇪 Varangians · Germany
1187
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,491 10:07 14:05 27:23 ⛏ Fast Castle
37 1,436 10:34 14:01 27:53 ⛏ Fast Castle
34 1,314 10:36 14:36 29:57 ⛏ Fast Castle
32 1,241 10:08 14:03 29:08 ⛏ Fast Castle
30 1,174 9:23 13:09 29:55 ⛏ Fast Castle
15 588 10:50 14:04 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,255 14,770 16,420 2,900 59,345 68,099
24,100 12,835 14,750 1,680 53,365 54,184
18,830 16,440 9,675 3,065 48,010 58,915
14,880 17,210 8,040 1,530 41,660 48,702
19,585 14,360 5,645 850 40,440 51,148
18,215 12,985 5,160 950 37,310 46,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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