AoeStats
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Arena

509291753Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 60m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1288
+14
🇬🇹 Dravidians · Guatemala
1286
+14
🇲🇽 Italians · Mexico
1234
+16
🇨🇳 Franks · China
1163
+19
🇭🇰 Saxons · Hong Kong SAR China
1327
-19
🇭🇰 Danes · Hong Kong SAR China
1300
-18
🇦🇺 Khmer · Australia
1192
-14
🇹🇼 Aztecs · Taiwan
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,177 11:00 14:42 28:53 ⛏ Fast Castle
43 2,590 10:43 14:35 30:17 ⛏ Fast Castle
37 2,207 10:36 14:20 28:46 ⛏ Fast Castle
37 2,237 11:56 15:52 31:10 ⛏ Fast Castle
33 1,965 10:04 13:58 28:32 ⛏ Fast Castle
33 1,975 10:42 15:43 46:28 ⛏ Fast Castle
28 1,690 10:50 14:49 27:35 ⛏ Fast Castle
27 1,656 10:53 15:23 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,745 38,860 10,930 3,010 96,545 99,564
44,195 24,435 11,910 4,240 84,780 90,120
32,780 19,610 13,250 4,050 69,690 74,915
31,550 16,920 11,950 950 61,370 97,737
27,930 22,415 7,615 1,020 58,980 63,351
22,950 17,606 9,965 3,610 54,131 56,593
18,755 18,740 12,745 3,160 53,400 54,789
16,210 18,563 14,960 2,175 51,908 65,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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