AoeStats
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MegaRandom

508629484Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1386
+15
🇨🇳 Huns · China
1360
+15
🇦🇺 Sicilians · Australia
1380
-16
🇦🇺 Varangians · Australia
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,172 10:06 22:12 45:51 ⚔ Fish Boom into Scouts into Towers
43 2,079 13:55 22:37 — ⛏ Fish Boom into Fire Galleys
42 2,049 12:50 17:33 36:45 ⛏ Fish Boom FC
23 1,116 12:50 21:01 37:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,795 19,675 7,305 2,615 50,390 58,826
16,185 18,609 9,545 2,705 47,044 55,896
15,990 20,130 7,250 2,600 45,970 53,344
10,520 14,552 3,300 1,065 29,437 30,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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