AoeStats
← CamperCarl

Oasis

508622251Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 44m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1344
+21
🇦🇺 Danes · Australia
1291
+23
🇻🇳 Varangians · Vietnam
1527
-24
🇹🇼 Danes · Taiwan
1399
-20
Player eAPM Actions Feudal Castle Imperial Opening
41 1,825 9:14 18:09 29:35 ⚔ FC into Archers
39 1,769 9:41 19:14 33:13
31 1,395 10:21 15:03 41:31 ⛏ Fast Castle
21 953 10:58 15:21 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,600 17,263 12,805 3,815 48,483 65,725
20,170 17,035 6,860 3,015 47,080 50,721
17,870 11,282 10,145 2,210 41,507 42,708
10,970 15,596 9,850 1,080 37,496 38,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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