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Black Forest

508491227Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1253
+11
🇩🇪 Varangians · Germany
1175
+14
🇸🇮 Turks · Slovenia
1150
+15
🇫🇷 Khmer · France
1124
+16
🇳🇱 Romans · Netherlands
1176
-16
🇳🇱 Goths · Netherlands
1152
-15
🇳🇱 Britons · Netherlands
1138
-14
🇳🇱 Bohemians · Netherlands
1045
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,239 10:49 14:44 29:10 ⛏ Fast Castle
31 1,438 14:15 17:54 42:04 ⛏ Fast Castle
29 1,322 12:37 17:13 37:58 ⛏ Fast Castle
25 1,152 13:37 17:34 22:31 ◆ FC into Fast Imp
24 1,091 13:51 17:51 32:35 ⛏ Fast Castle
24 1,081 12:30 16:50 — ⛏ Fast Castle
23 1,071 11:20 16:31 30:05 ⛏ Fast Castle
22 999 12:06 19:04 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,850 32,855 20,275 1,405 68,385 88,357
22,190 19,777 5,655 2,300 49,922 54,306
19,705 21,651 3,035 1,450 45,841 51,173
15,895 18,070 6,920 3,000 43,885 59,508
19,875 8,391 9,045 2,800 40,111 45,724
17,205 10,858 8,625 2,410 39,098 41,635
16,940 11,055 6,225 1,050 35,270 43,721
7,500 10,815 415 700 19,430 24,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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