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Pilgrims

508489790Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 6m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1155
+14
🇺🇸 Italians · United States
1147
+15
🇦🇷 Persians · Argentina
1144
+15
🇸🇮 Turks · Slovenia
1135
+15
🇹🇷 Portuguese · Türkiye
1193
-18
🇸🇪 Inca · Sweden
1100
-14
🇷🇴 Varangians · Romania
1099
-14
🇨🇿 Spanish · Czechia
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 206 — — — ⛏ Fish Boom
32 206 — — —
26 165 — — — ⛏ Fish Boom
24 156 — — — ⛏ Fish Boom
21 135 — — — ⛏ Fish Boom
20 131 — — —
13 84 — — —
4 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 1,075 50 100 1,875 1,119
550 1,125 50 100 1,825 1,126
600 750 0 100 1,450 1,083
250 1,000 0 100 1,350 949
750 425 50 100 1,325 1,085
400 700 50 100 1,250 819
250 425 0 100 775 543
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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