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Black Forest

509707659Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,569 9:49 25:38 39:27 ⚔ M@A Rush
35 1,920 12:36 16:43 35:00 ⛏ Fast Castle
25 1,382 11:04 23:41 37:20 ⚔ Scout Rush
23 1,288 12:37 17:30 34:26 ⛏ Fast Castle
21 1,168 13:32 20:22 36:04 ⛏ Fast Castle
20 1,091 12:26 28:20 43:11 ⚔ Archer Rush
16 897 15:14 20:22 40:14 ⛏ Fast Castle
12 642 12:35 19:48 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,870 21,086 20,230 4,415 80,601 104,911
33,590 20,975 15,290 4,150 74,005 92,245
25,920 15,685 21,620 6,410 69,635 77,510
27,070 13,680 14,795 1,600 57,145 69,127
22,350 14,859 14,445 2,965 54,619 63,899
23,855 14,927 13,710 1,895 54,387 61,058
15,705 15,250 7,265 2,050 40,270 44,781
17,075 10,800 8,745 1,480 38,100 38,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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