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Black Forest

509698261Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,377 12:44 16:56 35:29 ⛏ Fish Boom FC
36 1,834 11:40 17:49 29:47 ⛏ Fish Boom FC
32 1,638 13:01 18:10 32:47 ⛏ Fish Boom FC
26 1,313 13:30 18:21 35:16 ⛏ Fast Castle
24 1,225 13:00 18:01 34:26 ⛏ Fish Boom FC
22 1,096 12:32 16:22 39:03 ⛏ Fast Castle
20 997 12:14 18:49 30:09 ⛏ Fast Castle
16 801 13:48 19:56 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,270 20,815 23,445 1,600 88,130 91,980
37,390 19,435 22,635 1,800 81,260 88,609
17,045 32,793 17,250 1,785 68,873 84,646
30,435 14,370 18,115 2,150 65,070 69,525
20,555 21,503 11,025 2,900 55,983 71,426
15,935 20,368 15,920 920 53,143 73,859
19,605 20,380 8,495 3,145 51,625 55,128
18,880 11,508 13,945 3,915 48,248 55,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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