AoeStats
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MegaRandom

510460212Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 82m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
762
+12
🇺🇸 Varangians · United States
749
+14
🇨🇳 Vikings · China
689
-29
🇨🇳 Burgundians · China
679
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,222 11:59 19:53 42:02 ⛏ Fish Boom FC
18 1,472 13:36 23:51 34:11 ⛏ Fast Castle
17 1,373 10:49 19:24 41:32 ⛏ Fish Boom FC
16 1,294 11:31 22:14 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,060 27,665 23,180 1,800 100,705 124,997
31,025 39,905 11,735 5,450 88,115 96,833
29,515 25,530 13,605 2,700 71,350 81,332
18,605 14,395 7,880 4,850 45,730 48,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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