AoeStats
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Black Forest

510384953Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 70m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1279
+17
1271
+17
🇵🇪 Berbers · Peru
1269
+17
🇫🇮 Varangians · Finland
1353
-20
🇩🇪 Ethiopians · Germany
1327
-18
🇨🇿 Danes · Czechia
1203
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,495 11:56 21:47 34:52 ⛏ Fast Castle
33 2,323 11:37 15:25 33:00 ⛏ Fish Boom FC
28 2,018 11:26 24:48 35:05 ⚔ M@A into Fish Boom
23 1,632 11:23 15:30 33:02 ⚔ FC into Archers
22 1,528 13:01 24:24 38:23 ⚔ Archers into Scouts
20 1,389 10:43 28:32 33:27 ⚔ M@A into Fish Boom into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,080 47,655 24,525 3,720 116,980 119,090
29,945 38,240 27,970 6,440 102,595 108,814
31,795 31,210 19,040 3,750 85,795 105,033
36,090 21,980 21,665 3,820 83,555 92,380
37,610 26,860 9,590 3,700 77,760 142,825
21,320 22,849 10,470 1,390 56,029 56,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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