AoeStats
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Arena

510426148Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
2208
+1
🇮🇹 Khmer · Italy
1945
+5
🇩🇪 Bohemians · Germany
1936
+5
🇩🇪 Burmese · Germany
1869
+7
🇨🇳 Khmer · China
1861
-8
🇩🇪 Danes · Germany
1844
-8
🇧🇩 Britons · Bangladesh
1427
-1
🇧🇷 Teutons · Brazil
1425
-1
Player eAPM Actions Feudal Castle Imperial Opening
67 2,233 9:56 12:46 27:42 ⛏ Fast Castle
61 2,017 10:50 14:36 — ⛏ Fast Castle
54 1,799 10:39 14:27 28:33 ⛏ Fast Castle
43 1,441 11:20 15:18 33:04 ⛏ Fast Castle
41 1,352 11:56 15:42 — ⛏ Fast Castle
37 1,237 11:23 15:19 29:05 ⛏ Fast Castle
35 1,175 10:34 13:36 25:55 ⛏ Fast Castle
19 643 10:58 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,525 17,106 5,905 1,730 42,266 44,850
17,375 12,310 5,970 2,500 38,155 41,465
17,895 11,120 5,510 3,600 38,125 39,444
14,935 10,020 6,170 200 31,325 34,250
12,915 12,106 3,555 655 29,231 31,267
12,325 10,683 3,430 990 27,428 30,059
6,980 10,060 3,210 1,700 21,950 22,516
10,730 7,490 2,505 940 21,665 25,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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