AoeStats
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Arena

510186726Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1954
+8
🇹🇼 Danes · Taiwan
1907
+9
🇹🇼 Turks · Taiwan
1905
+9
🇹🇼 Spanish · Taiwan
1858
+11
🇩🇪 Danes · Germany
1863
-13
🇦🇺 Varangians · Australia
1817
-11
🇬🇪 Britons · Georgia
1672
-7
🇬🇧 Cumans · United Kingdom
1646
-6
Player eAPM Actions Feudal Castle Imperial Opening
60 2,808 10:55 14:52 27:25 ⛏ Fast Castle
60 2,784 10:47 14:27 35:18 ⛏ Fast Castle
59 2,739 10:15 13:54 41:46 ⛏ Fast Castle
58 2,671 12:11 15:44 20:14 ◆ FC into Fast Imp
57 2,668 10:38 14:28 32:32 ⛏ Fast Castle
44 2,052 10:47 15:00 36:04 ⛏ Fast Castle
43 1,975 10:28 14:03 27:56 ⛏ Fast Castle
40 1,848 8:10 18:54 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,285 17,455 33,145 2,270 101,155 104,169
33,800 30,390 17,100 3,180 84,470 88,422
35,170 24,410 18,445 2,455 80,480 91,745
39,800 15,424 21,235 3,555 80,014 83,044
29,210 15,315 14,720 1,695 60,940 62,327
17,190 20,970 14,740 1,505 54,405 58,043
19,440 22,205 8,690 2,325 52,660 57,509
16,950 17,880 13,685 610 49,125 50,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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