AoeStats
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Arena

509356609Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 71m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1717
+16
🇦🇷 Saxons · Argentina
1710
+16
🇹🇼 Spanish · Taiwan
1662
+18
🇹🇼 Byzantines · Taiwan
1610
+20
🇩🇪 Muisca · Germany
1765
-20
1745
-19
🇯🇵 Magyars · Japan
1683
-17
🇹🇷 Saxons · Türkiye
1631
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,177 11:20 15:23 29:46 ⛏ Fast Castle
55 3,975 10:44 14:48 33:21 ⛏ Fast Castle
54 3,886 11:18 15:06 29:41 ⛏ Fast Castle
52 3,709 10:19 14:00 27:52 ⛏ Fast Castle
50 3,622 10:07 13:43 27:08 ⛏ Fast Castle
44 3,173 10:46 14:30 31:17 ⛏ Fast Castle
41 2,934 11:12 14:52 31:12 ⚔ FC into Scouts
35 2,506 10:19 14:33 27:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
132,540 33,010 74,145 7,010 246,705 258,947
59,755 55,190 45,730 5,650 166,325 177,662
66,475 39,405 56,365 2,915 165,160 174,028
41,655 53,500 33,465 4,660 133,280 148,244
38,995 41,060 46,035 5,150 131,240 149,382
43,470 45,325 24,450 2,915 116,160 130,994
48,165 50,278 14,070 3,325 115,838 118,120
55,475 39,455 16,145 3,130 114,205 125,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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