AoeStats
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Arena

509346092Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 39m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1642
+19
🇨🇳 Burgundians · China
1615
+20
🇸🇬 Wu · Singapore
1598
+20
🇨🇳 Turks · China
1596
+21
🇩🇪 Danes · Germany
1789
-24
🇳🇱 Hindustanis · Netherlands
1745
-22
🇨🇳 Varangians · China
1700
-20
🇨🇳 Spanish · China
1564
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 2,871 11:19 15:15 28:49 ⚔ FC into Scouts
61 2,396 11:47 15:19 28:05 ⚔ FC into Scouts
42 1,658 9:58 14:25 36:55 ⚔ FC into Scouts
42 1,656 10:00 13:45 30:47 ⛏ Fast Castle
42 1,653 10:55 14:29 27:25 ⛏ Fast Castle
37 1,457 11:03 14:54 34:57 ⛏ Fast Castle
33 1,292 10:35 14:28 27:28 ⛏ Fast Castle
27 1,075 10:53 14:53 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,300 20,920 19,165 2,250 58,635 63,788
22,290 17,855 12,375 3,110 55,630 66,546
18,085 19,615 14,035 1,650 53,385 58,908
22,420 16,175 9,845 1,600 50,040 51,846
14,340 14,932 6,190 855 36,317 38,385
10,490 11,445 9,085 3,450 34,470 35,370
12,780 15,415 3,315 1,185 32,695 35,992
10,145 7,330 6,630 2,150 26,255 31,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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