AoeStats
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Lombardia

509725380Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 157m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1026
+17
🇺🇸 Spanish · United States
1026
+17
🇩🇪 Danes · Germany
1046
-17
🇩🇪 Saxons · Germany
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 6,369 10:26 22:12 37:42 ⚔ M@A into Archers
23 3,575 10:34 22:59 38:02 ⚔ M@A Rush
22 3,552 11:23 20:49 39:51 ⛏ Fast Castle
22 3,463 10:16 19:12 39:12 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
122,180 72,839 81,875 6,475 283,369 293,787
95,635 115,025 43,110 8,100 261,870 302,141
153,530 40,855 45,840 9,760 249,985 262,066
78,230 60,176 80,675 4,200 223,281 262,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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