AoeStats
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MegaRandom

508995123Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 140m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1077
+15
🇦🇺 Japanese · Australia
1044
+17
🇺🇸 Saxons · United States
1064
-16
🇺🇸 Spanish · United States
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 4,819 16:09 23:27 36:49 ⛏ Fish Boom FC
22 3,074 16:17 21:02 32:29 ⛏ Fish Boom FC
21 2,926 17:10 29:09 51:07 ⛏ Fish Boom FC
18 2,604 14:57 26:07 44:51 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
42,170 47,920 23,860 1,270 115,220 156,264
32,950 53,185 22,855 1,960 110,950 126,261
33,640 40,573 16,255 1,650 92,118 93,743
27,550 27,150 22,455 5,100 82,255 86,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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