AoeStats
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Lombardia

508767367Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1029
+18
🇺🇸 Sicilians · United States
1028
+18
🇨🇦 Varangians · Canada
1118
-19
🇨🇦 Danes · Canada
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,857 10:07 16:18 47:34 ⛏ Fast Castle
35 1,810 10:58 14:39 44:29 ⛏ Fast Castle
21 1,080 11:08 22:23 46:08
17 898 11:43 17:46 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,535 14,541 14,040 1,750 56,866 61,688
21,040 11,687 7,990 2,900 43,617 49,134
18,620 11,081 10,885 2,150 42,736 45,553
15,055 9,300 9,280 2,095 35,730 40,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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