AoeStats
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Nomad

508761903Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 47m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1048
+16
🇬🇧 Varangians · United Kingdom
1040
+16
🇺🇸 Danes · United States
1045
-16
🇺🇸 Sicilians · United States
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,543 13:43 20:54 — ⛏ Fish Boom FC
24 1,164 15:00 21:23 36:08 ⛏ Fish Boom FC
21 990 15:17 24:58 — ⚔ Fish Boom into Scouts into Galleys
15 708 17:08 23:22 44:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,620 14,840 10,040 3,850 48,350 60,890
13,430 10,732 5,460 3,000 32,622 36,156
12,055 9,116 3,220 2,000 26,391 27,677
9,165 9,757 3,180 2,660 24,762 25,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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