AoeStats
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Coastal Forest

510748184Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 36m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1048
+46
🇳🇱 Varangians · Netherlands
1040
+16
🇨🇳 Danes · China
1043
-16
🇨🇳 Tupi · China
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,377 10:57 20:14 — ⚔ Fish Boom into Scouts
30 1,105 10:02 14:17 33:05 ⛏ Fast Castle
30 1,083 10:09 22:38 — ⚔ Archer Rush
21 779 11:41 29:01 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,950 10,770 5,830 1,050 29,600 34,169
11,755 8,000 5,390 100 25,245 31,264
11,120 6,340 2,820 950 21,230 22,432
6,440 4,185 340 160 11,125 12,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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