AoeStats
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Black Forest

510718162Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1162
+13
🇨🇳 Turks · China
1089
+16
🇨🇳 Saxons · China
1072
+16
🇹🇼 Danes · Taiwan
1070
+16
🇦🇺 Saxons · Australia
1131
-18
🇨🇳 Koreans · China
1086
-15
1057
-14
🇨🇦 Ethiopians · Canada
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,950 12:16 15:59 28:29 ⛏ Fast Castle
40 1,745 12:23 18:05 34:54 ⛏ Fast Castle
39 1,692 13:00 18:11 25:48 ◆ FC into Fast Imp
39 1,695 10:57 14:52 28:59 ⛏ Fast Castle
33 1,449 11:15 15:26 32:31 ⛏ Fast Castle
26 1,157 12:53 18:14 30:59 ⛏ Fast Castle
19 834 11:35 21:15 — ⛏ Fast Castle
15 661 11:55 16:19 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,355 16,644 18,375 1,095 63,469 68,707
29,415 11,785 15,680 1,600 58,480 68,352
12,300 24,810 15,975 1,230 54,315 64,551
24,205 15,985 12,385 1,600 54,175 65,096
18,425 23,077 6,835 3,700 52,037 58,762
17,235 11,794 11,335 1,110 41,474 47,915
16,010 11,515 4,955 1,675 34,155 38,189
7,700 9,628 3,310 2,385 23,023 27,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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