AoeStats
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Arena

509400510Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1786
+9
🇹🇷 Saxons · Türkiye
1619
+16
🇹🇷 Danes · Türkiye
1540
+19
🇹🇷 Burgundians · Türkiye
1526
+19
🇦🇷 Celts · Argentina
1681
-19
🇪🇸 Mongols · Spain
1663
-18
🇦🇷 Persians · Argentina
1555
-13
🇯🇵 Lithuanians · Japan
1551
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,966 10:15 13:54 34:11 ⛏ Fast Castle
52 1,901 10:27 14:29 20:43 ◆ FC into Fast Imp
50 1,847 9:47 14:41 — ⛏ Fast Castle
46 1,678 10:12 14:40 30:19 ⛏ Fast Castle
45 1,663 10:37 18:12 35:00 ⛏ Fast Castle
36 1,345 7:39 20:29 36:44 ⚔ Towers FC
32 1,186 10:08 14:03 27:37 ⛏ Fast Castle
23 839 10:47 14:55 22:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,595 8,931 13,870 2,265 54,661 60,776
21,285 13,535 7,945 1,800 44,565 47,262
21,040 10,375 8,960 2,965 43,340 49,987
20,335 10,873 11,445 200 42,853 43,685
7,535 9,025 10,845 850 28,255 29,399
11,975 12,000 2,600 1,420 27,995 33,151
9,665 8,620 3,240 2,280 23,805 24,276
6,150 5,835 1,720 1,030 14,735 14,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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