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Fortress

509317139Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Slavs · Japan
1800
+4
🇨🇳 Magyars · China
1667
+8
🇪🇸 Varangians · Spain
1622
+9
🇹🇼 Danes · Taiwan
1440
+15
🇦🇷 Portuguese · Argentina
1582
-13
🇧🇷 Varangians · Brazil
1491
-10
🇮🇳 Franks · India
1418
-7
🇦🇺 Khitans · Australia
1377
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 2,129 7:49 11:31 26:21 ⛏ Fast Castle
43 2,051 7:09 10:45 23:17 ⛏ Fast Castle
43 2,058 7:10 10:50 31:24 ⛏ Fast Castle
41 1,973 7:15 11:21 24:56 ⛏ Fast Castle
39 1,876 8:19 12:03 26:08 ⛏ Fast Castle
36 1,716 7:14 11:11 24:14 ⛏ Fast Castle
29 1,408 8:53 13:22 37:08 ⛏ Fast Castle
25 1,220 8:01 11:34 24:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,065 33,075 19,145 9,715 106,000 118,132
49,635 11,463 32,045 475 93,618 97,433
40,980 19,675 19,845 2,400 82,900 90,666
34,005 25,415 16,030 5,895 81,345 86,865
24,515 24,678 28,880 3,220 81,293 89,417
14,075 36,935 24,265 3,050 78,325 95,555
19,070 21,575 14,600 2,210 57,455 63,644
18,495 16,850 8,285 510 44,140 51,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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