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MegaRandom

510217240Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 64m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1067
+14
🇺🇸 Saxons · United States
1067
+14
🇺🇸 Poles · United States
1061
+14
🇦🇷 Italians · Argentina
1096
-17
1043
-15
🇦🇷 Franks · Argentina
928
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,265 11:39 19:22 34:46 ⛏ Fast Castle
32 2,055 12:56 24:32 44:26 ⚔ M@A into Archers
23 1,461 13:31 21:23 35:27 ⛏ Fast Castle
16 1,044 10:24 23:11 41:34 ⚔ Archer Rush
16 1,031 11:42 21:06 53:54 ⚔ Scout Rush
15 986 14:16 28:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,615 15,495 10,855 4,320 72,285 80,275
19,845 15,315 6,825 3,850 45,835 49,333
17,695 18,419 5,575 2,275 43,964 45,078
20,140 8,020 10,445 850 39,455 44,541
15,720 10,416 4,425 1,750 32,311 32,511
8,735 9,043 6,640 3,175 27,593 27,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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