AoeStats
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Arabia

508492326Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 84m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1119
+13
🇵🇱 Danes · Poland
1077
+15
🇵🇱 Poles · Poland
1075
+15
🇨🇿 Poles · Czechia
1186
-19
🇨🇿 Varangians · Czechia
1093
-15
🇨🇿 Persians · Czechia
899
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 3,140 10:39 16:00 42:14 ⛏ Fast Castle
33 2,810 10:13 22:41 54:46 ⚔ Archer Rush
25 2,123 10:11 20:48 44:23 ⚔ Scouts into Skirms
24 2,016 9:58 21:31 49:48 ⚔ Scout Rush
22 1,844 11:06 16:15 42:01 ⛏ Fast Castle
19 1,603 11:34 16:04 44:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,860 40,757 31,985 4,225 139,827 145,652
38,875 41,865 13,860 2,910 97,510 103,583
53,185 24,975 13,520 4,375 96,055 108,306
37,620 22,540 17,875 3,725 81,760 102,355
32,300 27,227 5,950 2,855 68,332 93,177
24,275 14,680 9,275 2,410 50,640 51,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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