AoeStats
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Nomad

510164607Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1182
+14
🇨🇿 Danes · Czechia
1148
+15
🇩🇪 Bohemians · Germany
1137
+15
🇫🇷 Varangians · France
1088
+17
🇨🇭 Vietnamese · Switzerland
1201
-18
🇵🇪 Romans · Peru
1117
-15
🇦🇷 Spanish · Argentina
1106
-15
🇦🇷 Spanish · Argentina
1076
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,839 13:41 19:38 36:45 ⛏ Fish Boom FC into Fire Galleys
39 1,690 13:48 17:17 32:16 ⛏ Fish Boom FC
32 1,371 14:59 19:01 — ⛏ Fast Castle
28 1,212 14:40 19:03 37:04 ⛏ Fish Boom FC
25 1,075 15:37 19:53 35:30 ⛏ Fish Boom FC
25 1,087 13:37 18:03 37:08 ⛏ Fish Boom into Fire Galleys FC
18 781 14:00 18:33 — ⚔ Fish Boom FC into Archers
13 547 17:01 33:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,765 14,420 7,635 2,725 42,545 43,111
17,200 13,860 4,300 1,700 37,060 39,304
16,345 10,152 7,255 3,120 36,872 42,032
12,700 13,562 6,610 2,350 35,222 41,677
11,675 6,326 9,160 2,150 29,311 33,077
5,520 7,966 4,560 3,550 21,596 22,320
8,940 7,188 3,075 950 20,153 22,790
4,000 5,741 540 1,175 11,456 10,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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