AoeStats
← HK | Jai Guru Deva

Arena

510655591Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1944
+1
🇷🇺 Georgians · Russia
1726
+4
🇺🇸 Bohemians · United States
1516
+8
🇭🇰 Byzantines · Hong Kong SAR China
1492
+8
🇦🇷 Italians · Argentina
1362
-6
🇦🇹 Koreans · Austria
1362
-6
🇻🇪 Varangians · Venezuela
1356
-5
🇲🇽 Byzantines · Mexico
1354
-4
Player eAPM Actions Feudal Castle Imperial Opening
63 2,671 9:49 15:36 32:56 ⛏ Fast Castle
60 2,566 10:16 14:38 29:11 ⛏ Fast Castle
52 2,236 9:39 14:36 36:05 ⛏ Fast Castle
51 2,184 9:59 14:50 27:06 ⛏ Fast Castle
48 2,034 10:48 14:55 31:12 ⛏ Fast Castle
41 1,737 10:11 14:05 28:34 ⛏ Fast Castle
34 1,455 9:48 23:42 28:00 ⚔ Towers FC into Fast Imp
33 1,390 10:38 14:40 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,785 22,316 11,475 2,905 65,481 72,855
24,520 24,480 11,820 3,980 64,800 67,697
19,170 18,185 14,160 1,775 53,290 60,244
22,610 12,445 13,735 2,285 51,075 64,630
17,090 19,233 8,680 2,535 47,538 53,933
16,190 15,140 9,990 865 42,185 45,793
13,075 9,047 9,105 1,345 32,572 36,405
7,025 7,220 4,800 1,300 20,345 22,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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