AoeStats
← りしれ供さ小

Pilgrims

510072614Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 36m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
972
+14
🇪🇸 Lithuanians · Spain
950
+15
🇮🇳 Italians · India
949
+15
🇨🇳 Varangians · China
922
+16
🇪🇸 Persians · Spain
1013
-18
🇹🇼 Danes · Taiwan
901
-14
🇹🇼 Shu · Taiwan
901
-14
🇹🇼 Varangians · Taiwan
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,657 14:04 20:44 — ⚔ Fish Boom into Scouts
35 1,260 13:30 22:08 27:13 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
28 1,017 15:44 21:03 — ⛏ Fish Boom FC
25 895 13:07 19:55 34:17 ⛏ Fish Boom FC
25 913 12:34 18:21 33:12 ⛏ Fish Boom FC
25 901 11:31 21:05 — ⚔ Fish Boom FC into Archers into Fire Galleys
22 806 11:12 20:43 — ⚔ Fish Boom FC into Archers
15 551 12:20 24:15 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,715 13,525 5,945 1,600 28,785 30,632
9,075 9,485 3,140 950 22,650 23,406
6,740 10,900 3,670 850 22,160 24,850
8,490 10,240 2,255 490 21,475 23,309
8,110 9,035 1,885 1,700 20,730 25,959
7,025 8,805 2,520 1,600 19,950 19,921
7,000 6,925 3,195 1,000 18,120 21,534
7,395 5,320 2,015 1,500 16,230 18,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.