AoeStats
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Nomad

510845234Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 12m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
1211
+13
🇳🇴 Vikings · Norway
1193
+13
🇳🇴 Italians · Norway
1169
+14
🇸🇪 Varangians · Sweden
1020
+21
🇸🇪 Danes · Sweden
1149
-16
🇺🇸 Chinese · United States
1129
-15
🇸🇪 Magyars · Sweden
1125
-15
🇳🇴 Cumans · Norway
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 597 — — —
42 509 — — — ⛏ Fish Boom
37 450 — — — ⛏ Fish Boom
35 425 — — — ⛏ Fish Boom
26 322 — — — ⛏ Fish Boom
25 302 — — — ⛏ Fish Boom
25 303 — — — ⛏ Fish Boom
14 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 1,350 50 100 3,050 2,884
1,450 1,400 50 100 3,000 2,925
1,300 1,225 50 100 2,675 2,363
850 1,450 50 100 2,450 2,076
1,150 1,125 50 100 2,425 2,337
1,100 1,125 50 100 2,375 1,824
900 925 50 100 1,975 2,118
1,100 325 50 0 1,475 1,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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