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Arena

510108425Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 34m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1347
+16
🇬🇧 Saxons · United Kingdom
1328
+17
🇨🇳 Ethiopians · China
1307
+18
🇸🇬 Franks · Singapore
1307
+18
🇩🇪 Danes · Germany
1436
-20
🇩🇪 Wu · Germany
1430
-20
🇩🇪 Slavs · Germany
1420
-20
🇩🇪 Spanish · Germany
1136
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 1,964 10:15 13:37 27:47 ⛏ Fast Castle
54 1,863 11:10 15:07 27:12 ⛏ Fast Castle
47 1,609 10:09 13:43 27:45 ⛏ Fast Castle
40 1,364 11:19 14:59 30:41 ⛏ Fast Castle
37 1,267 10:25 14:00 — ⛏ Fast Castle
35 1,208 10:11 14:08 — ⛏ Fast Castle
31 1,051 10:21 14:27 28:14 ⛏ Fast Castle
25 840 12:08 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,240 10,475 13,805 1,600 49,120 52,655
20,785 12,180 9,770 1,600 44,335 45,803
22,485 10,170 8,575 950 42,180 47,117
18,625 8,765 7,655 2,900 37,945 42,021
10,910 10,790 4,530 1,015 27,245 29,348
8,175 8,015 3,110 1,500 20,800 21,884
5,075 6,490 740 1,470 13,775 14,019
5,325 4,200 1,310 2,275 13,110 15,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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