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Lombardia

510021200Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 58m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1133
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🇦🇺 Burgundians · Australia
1120
+16
🇦🇺 Romans · Australia
1073
+18
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1055
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🇺🇸 Mongols · United States
1152
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🇨🇳 Goths · China
1151
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🇩🇪 Saxons · Germany
1085
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🇺🇸 Romans · United States
1052
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,289 11:53 15:41 30:02 ⛏ Fast Castle
38 2,205 11:16 17:18 35:06 ⚔ Scout Rush
34 1,995 10:44 16:43 42:53 ⛏ Fast Castle
33 1,954 10:35 14:09 30:33 ⛏ Fast Castle
20 1,149 11:23 17:15 34:14 ⛏ Fast Castle
19 1,095 13:04 18:44 35:24 ⛏ Fast Castle
17 982 10:36 17:58 34:43 ⚔ M@A FC
15 899 10:53 24:52 38:48

Resources

Player Food Wood Gold Stone Spent Collected
45,835 26,060 17,100 2,850 91,845 95,807
29,245 33,130 19,650 4,300 86,325 100,443
42,430 25,425 14,950 3,125 85,930 97,275
30,190 23,185 14,045 3,020 70,440 87,083
37,795 15,276 11,490 1,335 65,896 86,663
25,755 11,716 21,815 4,815 64,101 88,993
16,075 21,115 7,110 2,010 46,310 58,489
11,645 11,481 4,800 2,310 30,236 34,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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