AoeStats
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Arena

509817500Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
924
+15
🇲🇽 Japanese · Mexico
915
+16
🇲🇽 Spanish · Mexico
891
+17
🇺🇸 Varangians · United States
804
+20
🇹🇼 Persians · Taiwan
1017
-22
927
-44
🇹🇼 Japanese · Taiwan
859
-15
🇨🇱 Vikings · Chile
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,878 11:48 19:00 37:47 ⛏ Fast Castle
35 1,813 8:45 14:56 45:57 ⛏ Fast Castle
28 1,451 10:43 17:31 37:25 ⛏ Fast Castle
23 1,219 9:36 18:27 30:20 ⛏ Fast Castle
22 1,151 12:15 17:53 32:06 ⛏ Fast Castle
19 971 11:53 20:30 38:04 ⛏ Fast Castle
17 872 12:36 17:12 44:59 ⛏ Fast Castle
17 893 11:09 19:27 45:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 15,105 22,290 2,800 63,925 75,023
27,750 18,845 13,010 3,050 62,655 71,005
23,405 15,255 17,515 3,450 59,625 67,900
16,925 14,405 6,555 3,925 41,810 47,020
15,490 9,075 9,370 2,900 36,835 45,495
14,390 8,475 7,140 2,105 32,110 47,941
10,745 6,410 5,080 1,525 23,760 25,716
9,250 9,605 2,865 1,600 23,320 27,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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