AoeStats
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Baltic

510646916Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
826
+14
🇨🇴 Danes · Colombia
825
+15
🇵🇪 Cumans · Peru
798
-15
🇵🇪 Sicilians · Peru
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 920 12:15 23:41 — ⚔ Towers FC
22 882 10:57 18:15 37:37 ⛏ Fish Boom FC
15 619 15:26 33:51 —
11 453 13:23 24:08 38:23 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,955 8,817 5,635 1,740 28,147 33,592
9,875 10,814 4,905 1,740 27,334 29,542
11,300 7,055 1,415 1,100 20,870 25,640
7,175 6,825 1,645 200 15,845 18,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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